A double serving of Minoriko's roasted sweet potatoes. Some say they're too sweet, but others can't resist them.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Divine-Dolls] Yang ATK +700% → +1000% → +1500% → +2300% | |
| [Divine-Dolls] Yin ATK +700% → +1000% → +1500% → +2300% | |
One of Minoriko's roasted sweet potatoes. Some say they're too fluffy, but others can't resist them.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Common-Dolls] Yang ATK +1000% → +1250% → +1800% → +2500% | |
| [Common-Dolls] Yin ATK +1000% → +1250% → +1800% → +2500% | |
A megaphone Choujuu Gigaku uses at concerts. Some fans would prefer they didn't, though, on account of it being far too loud.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] +1000 → +3000 → +5000 → +10000 damage to each hit [50% chance] | |
A supportive Ability Sticker. It feels nice when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Spirit Power Effect Gain +50% → +80% → +120% → +150% | |
| [Allies] Spirit Power Collection Rate -25% → -50% → -75% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 4 |
| Effects | |
| [Allies] Crit Acc +40% → +60% → +80% → +100% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Crit Atk +100% → +500% → +1200% → +2000% | |
A defensive Ability Sticker. It feels cool when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Yin DEF +200% → +800% → +1500% → +3000% | |
A defensive Ability Sticker. It feels cool when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Yang DEF +200% → +800% → +1500% → +3000% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Yang ATK +100% → +500% → +1200% → +2000% | |
| [Allies] Yin ATK -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Yin ATK +100% → +500% → +1200% → +2000% | |
| [Allies] Yang ATK -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Fire Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Earth Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Wood Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Sun Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Star Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Moon Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Killer Damage +100% → +500% → +1800% → +3000% | |
| [Allies] Max Barriers -1 → -2 → -3 → -4 | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Normal Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Laser Bullet DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Ofuda Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Light Bullet DMG -60% → -75% → -85% → -99% | |
It's rumored that rabbits would kill for one of these scrumptious dango. Fortunately, there haven't been any confirmed casualties... yet.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Allies] HP +15% after battle | |
A delicious, ready-made lunch. Perfect for when you suddenly have to head outside to investigate an incident.
| Deck Limit: 2 | Upgrade Limit: 1 |
| Effects | |
| [Allies] Restores 1 Spellcard | |
A die on a cushion. Apparently, it feels super heavy the moment before you roll it.
| Deck Limit: 2 | Upgrade Limit: 1 |
| Effects | |
| Randomly Upgrade Seals | |
Moriya Shrine's omikuji, or fortune slips. Draw one to see if you have good, bad, or MIRACULOUS luck!
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| Reroll Ability Seals | |
Used to find lost objects. However, it takes a fair bit of skill to find what you're actually looking for.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| Increases Gold Chest drop rate | |
Broken watches cannot tell the correct time. But sometimes, you need the wrong time.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Allies] When taking hits, reduces Skill cooldowns by 1 | |
Pick this if you wanna boost your Spread Shots! Satellites like these are quickly becoming a fashion statement.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Boosts Spread Shot damage by +1000% → +1500% → +2000% → +3500% | |
| [Allies] Using Spread Shot reduces HP by -10% → -15% → -20% → -30% | |
Pick this if you wanna boost your Focus Shots! Satellites like these are quickly becoming a fashion statement.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Boosts Focus Shot damage by +1000% → +1500% → +2000% → +3500% | |
| [Allies] Using Focus Shot reduces HP by -10% → -15% → -20% → -30% | |
It's willing to take a shot for you, so it deserves a pretty ribbon.
| Deck Limit: 4 | Upgrade Limit: 1 |
| Effects | |
| [Allies] Each battle, prevents death 1 time(s) and character remains at 1 HP | |
Turn the tables with a big HAMMER! The purple cloth wrapped around the handle combines function with fashion.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Allies] Boosts damage by +20% per missing 100 HP | |
This bowl never belonged to the Buddha, so it won't let you fulfill any impossible requests. However, it's the perfect size for eating rice.
| Deck Limit: 2 | Upgrade Limit: 1 |
| Effects | |
| [Enemies] Each wave, each enemy gains 1 weakness to an element which your units can hit | |
This jewel has a storied past. Just because you found it, that doesn't make it yours.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Boosts damage by +30% → +50% → +150% → +300% per debuffing Sticker or Field effects. | |
A supportive Ability Sticker. It feels nice when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Agility +100% → +300% → +500% → +800% | |
A defensive Ability Sticker. It feels cool when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Crit Def +100% → +300% → +500% → +800% | |
| [Allies] Crit Eva +40% → +60% → +80% → +100% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Water Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Metal Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Earth Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Water Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Wood Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Metal Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Moon Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Star Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Sun Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Liquid Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Energy Bullet DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Sharp Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Body Bullet DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Missile Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Heavy Bullet DMG -60% → -75% → -85% → -99% | |
A camera with a very bright flash. It makes you the center of attention.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] While Focus buff is applied, Yang ATK +250% → +500% → +1000% → +1500% | |
| [Allies] While Focus buff is applied, Yin ATK +250% → +500% → +1000% → +1500% | |
| [Allies] Agility -55% → -75% → -85% → -99% | |
Camouflage for when you really need it. But if you're strong, you shouldn't need it often.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Allies] Reduces damage by 1% per missing HP percent. | |
Everything you need to enjoy the cherry blossoms. But be careful. It's so delicious that you might forget to look up at the flowers.
| Deck Limit: 2 | Upgrade Limit: 2 |
| Effects | |
| [Allies] For every percent of HP healed, Yang ATK +500% → +650% | |
| [Allies] For every percent of HP healed, Yin ATK +500% → +650% | |
Oil from Hell that burns really well. Before you know it, everything's turned to ash.
| Deck Limit: 2 | Upgrade Limit: 2 |
| Effects | |
| [Enemies] Damage caused by Burn barriers +1000% → +1500% | |
| [Enemies] At the end of turn, Burn barriers are spread 1 → 2 times | |
Some flowers are poisonous as a defense mechanism. However, they can't ensure that their poison is only used for defense.
| Deck Limit: 2 | Upgrade Limit: 2 |
| Effects | |
| [Enemies] Damage caused by Poison barriers +1000% → +1500% | |
| [Enemies] At the end of turn, Poison barriers are spread 2 → 4 times | |
It's marketed as an inflammable poncho. So you should keep it far away from any open flames.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Enemies] Enemy Burn barriers cannot be broken | |
A spiderweb covered in morning dew. At least, it looks like dew. The only way to know for sure is to touch it.
| Deck Limit: 1 | Upgrade Limit: 1 |
| Effects | |
| [Enemies] Enemy Poison barriers cannot be broken | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Enemies] Crit Def +60% → +75% → +85% → +99% | |
| [Enemies] Crit Eva -40% → -60% → -80% → -99% | |
A defensive Ability Sticker. It feels cool when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] HP +18% → +21% → +27% → +30% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Metal Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Earth Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Fire Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Fire Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Wood Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Water Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Sun Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Moon Element DMG +200% → +800% → +1500% → +3000% | |
| [Allies] Star Element DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Laser Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Body Bullet DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Slash Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Heavy Bullet DMG -60% → -75% → -85% → -99% | |
An offensive Ability Sticker. It feels warm when stuck to your hand.
| Deck Limit: 4 | Upgrade Limit: 6 |
| Effects | |
| [Allies] Heavy Bullet DMG +500% → +1800% → +3000% → +5000% | |
| [Allies] Liquid Bullet DMG -60% → -75% → -85% → -99% | |